Combat
Passive explorer
Every stand has a passive: an ability that is always on, with nothing to charge or trigger. It works for whoever fields the stand, so enemy stands use theirs too, in PvE and PvP. "Once a fight" passives reset at the start of each fight. Each stand's page shows its passive as well.
LR passives
5 stands.
- Dirty Deeds Done Dirt Cheap (D4C)Love Train: 25% of the damage it takes is redirected to a random enemy.
- Gold Experience RequiemReturn to Zero: The first enemy special fired while it stands does nothing, and its caster loses the charge.
- Gold Experience RequiemLife Giver: At the start of each of its turns, the most hurt ally heals 5% of its max health.
- Made In HeavenAcceleration: From round 3, every special its team fires charges back one turn faster.
- Tusk act 4Golden Spin: Each of its basic attacks that lands adds a Spin: +5% damage, up to 6, for the whole fight.
- Wonder of UFlow of Calamity: Whenever an enemy heals, it takes true damage equal to 50% of the heal.
UR passives
9 stands.
- Chariot RequiemCopy Instinct: Whenever an enemy fires a special, it gains +5% damage for the rest of the fight (up to +25%).
- Killer Queen bite the dustBites the Dust: The first ally to fall each fight is rewound: back with 40% of its health.
- King CrimsonEpitaph: The first hit that would defeat it each fight is foreseen and dodged.
- Soft & WetPlunder: Each of its basic attacks that lands steals 5% of the target's damage (up to 4 times).
- Star Platinum The WorldEqual Ground: Time-stop specials deal it no damage, and King Crimson's erased time can't take its turn.
- THE WORLD (SBR)Dinosaur Instinct: After each of its time stops, it gains +10% speed for the rest of the fight (up to +40%).
- TheWorldKnives in Stopped Time: At the start of each fight, every enemy loses 10% of its max health.
- Victorious Star PlatinumStand Proud: While it's above half health, its allies take 8% less damage.
- Weather ReportHeavy Weather: Its poisons also slow by 10%.
SSR passives
25 stands.
- Ball BreakerAging: At the end of each of its turns, every enemy loses 2% of its max health for good.
- Bohemian RhapsodyPulled into the Story: At the start of each fight, it copies the passive of the strongest enemy that has one.
- Boku no Rhythm wo KiitekureTicking Fuse: When it falls, every enemy gets a bomb that explodes next turn for 60% of its damage.
- C-MoonInside Out: Each enemy's first heal of the fight damages it instead.
- Crazy DiamondRepair Shop: Its allies' item specials charge back one turn faster.
- CreamErased: Enemies it defeats can't be revived or rewound.
- Doobie Wah !Breath Tracking: +20% damage to whoever last hit one of its allies.
- Echoes Act 3Koichi's Courage: When it's the last stand of its team, its damage doubles.
- Green DayMould from Above: While it stands, its team deals +20% damage to slowed enemies.
- Heaven's Door"Can't attack Rohan": The first enemy that hits it is written never to target it again.
- Jumpin Jack FlashVacuum: While it stands, enemy regeneration doesn't tick.
- Killer QueenA Quiet Life: +15% damage while it hasn't been hit; a hit takes the bonus away for 2 of its turns.
- Killer Queen (JoJolion)Bubble Shield: The first hit it takes each fight bursts a bubble and deals nothing.
- MandomTrue Man's World: Whenever any stand falls, it gains +100 critical for 2 turns and heals 50% of its max health.
- MetallicaIron Camouflage: Basic attacks can't target it during the first 2 rounds.
- Notorious B.I.GUndying: The first time it falls, it comes back with 30% of its health.
- Paisley ParkGuidance: While it stands, its team's attacks can't be dodged.
- Purple HazeQuarantine: Enemies it has poisoned heal 50% less while the poison lasts.
- Silver chariotKnight's Vow: Whenever an ally falls, it gains +20% damage for the rest of the fight.
- Star platinumYare Yare: The first debuff placed on it each fight is ignored.
- Sticky FingersZip Away: Once a fight, it survives a deadly hit on 1 health.
- Stone FreeUnravel: Takes 30% less damage from specials that hit the whole team.
- The HandErase the Gap: Its basic attacks ignore taunt.
- UnderworldRecorded Event: When an ally falls, it takes on that ally's damage for 2 turns (when it's higher).
- Walking HeartHeart Broken: When an ally falls, its attacks are rainbow crits (triple) for its next 2 turns.
SR passives
56 stands.
- AerosmithCO2 Radar: +20% damage to the enemy with the most health.
- AtumSoul Collector: Each enemy that falls gives it +25% damage for the rest of the fight.
- Baby FaceDisassemble: Each hit it lands takes one buff off the target.
- Blue HawaiiContagion: Enemies it hits take +10% damage from its team until the end of their next turn.
- Born This WayRevenge Ride: After a special hits it, its next basic attack deals +50% damage.
- Catch the RainbowFrozen Rain: Enemies whose special hits it lose 15% speed for 1 turn.
- CinderellaFate Rewritten: Once a fight, the first ally to drop under 25% health loses its debuffs and heals 15% of its max health.
- Civil WarBurden of Guilt: Whenever an ally falls, the stand that finished it loses 10% damage for the rest of the fight.
- Death 13Nightmare: After its basic attack on a slowed enemy, it attacks it again at 50% power; on a stunned one, at 100%.
- Diver DownStored Kick: The first hit it takes each fight is stored: its next hit adds that damage.
- Doctor WuScattered: Takes 40% less damage while it's under 30% health.
- Echoes Act 2"BOING!": The first hit it takes each fight bounces 50% of its damage back to the attacker.
- EmperorCowardly Retreat: The first time it drops under 30% health, it gains +40% speed.
- EmpressParasite: Whenever the enemy it last hit heals, it heals the same amount.
- EnigmaSign of Fear: Its critical hits on enemies under half health are double crits.
- Foo FightersF.F. Bullets: Its basic attacks heal its most hurt ally for 15% of the damage.
- Fun Fun FunMarked Points: Each time it lands a critical hit, its team gains +10 critical for 1 turn.
- GebSound Tracking: +25% damage to the fastest enemy.
- Green Green Grass Of HomeHalfway There: No single hit can take more than 25% of its max health.
- Hanged ManOnly in Reflections: Takes 50% less damage in rounds 1 and 2.
- Hierophant green20m Emerald Barrier: The first enemy special that hits its whole team each fight is 30% weaker.
- High PriestessMimicry: At the start of each fight it takes on the armor of the sturdiest enemy, when that's higher.
- Highway Star60 km/h: Stands up to 30 speed faster than it can't dodge its attacks.
- HorusCold Blood: Burns don't stick to it.
- I Am a RockRock Solid: Each hit it takes gives it +2% armor (up to 10 times).
- In a Silent WayEchoing Blade: Its critical basic attacks strike again at 30% power.
- Jail House LockForgetful: Each hit it lands takes 1 turn of special charge from the target.
- JusticePuppet Holes: Enemies it hits can't heal until the end of their next turn.
- KissDouble Sticker: While it stands, each ally's first basic attack each fight hits twice (the second at 50%).
- Kraft WorkFixed in Place: Enemies it hits lose 20% speed for 1 turn.
- Limp BizkitZombie Army: Whenever an ally falls, every enemy loses 8% of its max health.
- Magician's RedFortune Teller: At the start of each fight it reads the most dangerous enemy: that enemy takes +15% damage from its whole team.
- Man in the MirrorMirror Escape: Once a fight, when it drops under 30% health, it can't be targeted until the end of the next round.
- Nut King CallNut Lock: Enemies it hits can't gain buffs until the end of their next turn.
- OasisGround Swim: Basic attacks can't target it while it's above 75% health.
- OsirisAll In: At the start of each fight it bets on a coin flip: +25% damage, or -10%.
- Ozon BabyPressure Dome: While it stands, its team takes 15% less damage from specials that hit the whole team.
- Planet WavesMeteor Shower: From round 3, at the end of each of its team's turns, a random enemy loses 5% of its max health.
- Red Hot Chili PepperBattery Drain: Each hit it lands steals 3% of the target's speed (up to 4 times).
- Scary MonstersPredator: +25% damage to enemies slower than it.
- SethanAge Regression: Each enemy it hits loses 5% damage (up to 3 times).
- Sex PistolsRicochet: Its basic attacks can't be dodged.
- Sky HighRod Feast: +20% damage to enemies carrying a buff.
- Space TruckingLong Arms: Its basic attacks also hit a second random enemy at 30% power.
- Speed KingStored Heat: Every 4th hit it lands deals +60% damage.
- Spice GirlSoften the Blow: Takes 20% less damage from critical hits.
- Stray CatAir Cannon: Its basic attacks ignore 30% of the target's armor.
- The FoolSand Shield: Takes 25% less from basic attacks while it's above half health.
- The Grateful DeadRapid Aging: At the end of each of its turns, every enemy loses 3% speed (up to 15%).
- Tomb of the Boom 1Magnetism: Enemies it hits lose 15% armor for 2 turns.
- Tomb of the Boom 2Iron Sand: +15% damage for each other Tomb of the Boom standing on its team.
- Tomb of the Boom 3Last Brother: When another Tomb of the Boom on its team falls, it gains +30% damage for the rest of the fight.
- Tusk act 3Spin Nails: +25% damage to bleeding enemies.
- White AlbumGently Weeps: Specials that hit it send 25% of their damage back to the caster.
- WhitesnakeDisc Theft: The first enemy it hits each fight loses its passive for the rest of the fight.
- WiredTaut Wire: +25% damage to taunting enemies.
R passives
70 stands.
- 20th Century BoyEarth Bound: Takes 25% less damage while it's under 30% health.
- Achtung BabyOut of Sight: Takes 20% less damage from specials that hit the whole team.
- AnubisBlade Memory: +3% damage for each of its turns so far (up to 5).
- Aqua NecklaceWater Body: Heals 3% of its max health at the end of each of its team's turns.
- Atom Heart FatherPhotograph: The first stun on it each fight doesn't stick.
- Awaking III LeavesArrow Rain: From round 3, at the end of each of its team's turns, a random enemy loses 3% of its max health.
- Bad CompanyPlatoon: +4% damage for each other ally standing.
- BastetOutlet Shock: Enemies that hit it with a basic attack lose 8% speed for 1 turn.
- Beach BoyReel In: +15% damage to the fastest enemy.
- Black SabbathShadow Shelter: Takes 25% less damage in rounds 1 and 2.
- Boy II ManSteal Hand: Each hit it lands takes 3% of the target's damage (up to 3 times on each enemy).
- Brain StormPage Cut: +10% damage to enemies carrying a debuff.
- Burning Down The HouseGhost Room: Takes 12% less damage from specials.
- California King BedMemory Theft: Each hit it lands takes 3% of the target's damage (up to 3 times on each enemy).
- Cheap TrickPass It On: When it falls, every enemy loses 5% of its max health.
- Chocolate DiscoGrid Lock: Its attacks can't be dodged.
- ClashOcean Ambush: +20% damage in round 1.
- Cream StarterFlesh Spray: Once a fight, when it drops under 25% health, it heals 15% of its max health.
- Dark blue moonBarnacles: Each hit it lands takes 3% of the target's damage (up to 3 times on each enemy).
- Doggy StyleUnwound: +8% speed for the whole fight.
- Dragons DreamUnlucky Direction: Takes 15% less damage from critical hits.
- Ebony devilGrudge Doll: +20% damage to whoever last hit it.
- Echoes Act 0Egg Shell: The first damage it takes each fight is 40% smaller.
- Echoes Act 1Echo Tag: Enemies it hits take +6% damage from everyone until the end of their next turn.
- Goo Goo DolisLittle Prisoner: +20% damage to enemies at full health.
- HarvestHarvest Season: Whenever an enemy falls, it heals 10% of its max health.
- Hermit purpleVine Snare: Each hit it lands has a 25% chance to take 1 turn of special charge from the target.
- Hey Ya!Cheer Squad: +4% damage for each other ally standing.
- Highway to HellDeath Wish: +20% damage while it's under half health.
- JudgementLast Wish: When it falls, its allies gain +8% damage for the rest of the fight.
- KhnumMask of the Strong: +15% damage to the enemy with the most damage.
- King NothingScent Trail: +15% damage to the slowest enemy.
- Les FeuillesWithering Leaves: Enemies it hits heal 30% less until the end of their next turn.
- Little FeetTiny Cuts: +15% damage to bleeding enemies.
- Love DeluxeHair Bind: Enemies it hits lose 10% speed for 1 turn.
- Love Love DeluxeHair Feeding: Its basic attacks heal it for 10% of the damage dealt.
- Manhattan TransferRelay Shot: +20% damage to taunting enemies.
- Marilyn MansonCollect Interest: +15% damage to enemies carrying a buff.
- Milagro ManEndless Money: Whenever an enemy falls, it heals 10% of its max health.
- Moody BluesReplay the Culprit: +20% damage to whoever last hit it.
- Mr.PresidentTurtle Shelter: While it's above half health, its allies take 4% less damage.
- OH! Lonesome MeLasso Loop: Takes 20% less damage from specials that hit the whole team.
- Paper Moon KingMistaken Faces: Each hit it lands has a 25% chance to take 1 turn of special charge from the target.
- Pearl JamHealthy Diet: Once a fight, when it drops under 25% health, it heals 15% of its max health.
- RattMelting Point: +15% damage to enemies under 30% health.
- Rolling StonesFate Returns: When it falls, the stand that finished it loses 8% of its max health.
- Schott Key n°1Shrapnel Rain: From round 3, at the end of each of its team's turns, a random enemy loses 3% of its max health.
- Schott Key n°2Short Fuse: +20% damage while it's under half health.
- Soft MachineFlat Hide: Takes 12% less damage from basic attacks.
- StrengthApe Strength: Each hit it takes gives it +2% armor (up to 5 times).
- Sugar MountainSpend It All: When it falls, its allies heal 10% of their max health.
- Super FlySteel Tower: Each hit it takes gives it +2% armor (up to 5 times).
- SurfaceWooden Doll: The first hit it takes each fight bounces 30% of its damage back to the attacker.
- SurvivorSurvival Instinct: Whenever an ally falls, it gains +10% damage for the rest of the fight.
- Talking HeadMixed Signals: Each hit it lands has a 25% chance to take 1 turn of special charge from the target.
- Tatoo You!Hidden in Skin: +20% damage in round 1.
- Tenore SaxMaze Walls: Takes 25% less damage in rounds 1 and 2.
- The LockWeight of Guilt: +10% damage to enemies carrying a debuff.
- The loversBrain Parasite: Enemies it hits heal 30% less until the end of their next turn.
- The sunHeat Haze: Takes 25% less damage in rounds 1 and 2.
- Ticket To RideMisfortune Deflected: Attackers that hit it take 10% of the damage back.
- TohthForetold Luck: Its first critical hit each fight is a double crit.
- Tower of GreyTiny Target: Takes 12% less damage from basic attacks.
- Tubular BellsPop!: When it falls, every enemy loses 5% of its max health.
- Tusk act 1Spin Start: +3% damage for each of its turns so far (up to 5).
- Tusk act 2Guided Nail: Its attacks can't be dodged.
- Vitamine CSoft Body: Takes 15% less damage from critical hits.
- Wheel of FortuneGasoline Spray: +20% damage to burning enemies.
- Yellow TemperanceLiving Armor: Takes 12% less damage from specials.
- Yo-Yo-MaAlways Helpful: At the end of each of its team's turns, its most hurt ally heals 3% of its max health.
No passive matches that search.
Bohemian Rhapsody copies the passive of the strongest enemy that has one. Whitesnake's Disc Theft switches a passive off for the rest of the fight.