Hits its target for 70% damage and sets it on fire: 40% damage per turn for 2 turns. With a Stardust Crusaders ally, Crossfire Hurricane: no hit, but every enemy burns instead.
Hits its target for 70% damage and sets it on fire: 40% damage per turn for 2 turns. With a Stardust Crusaders ally, Crossfire Hurricane: no hit, but every enemy burns instead.
Charges in 2 turns.
⚔️ Damage type▲ Strong vs ❤️ Health +50%▼ Weak vs 🛡️ Armor −50%Type wheel
✦ PassiveFortune Teller: At the start of each fight it reads the most dangerous enemy: that enemy takes +15% damage from its whole team.
⚔️ Scales with Damage · a Attack type power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Terrain & synergy
🏜️Sets Desert while it's the fastest terrain setter alive.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.