⟳2
Metallica
Pulls the iron from their blood: every enemy bleeds for 25% damage per turn and loses 10% damage, both for 2 turns.
- HP
- 450
- ATK
- 75
- ARM
- 100
- SPD
- 1
- CRT
- 1
スタンド Stand parameters
Metallica
⟳2
Pulls the iron from their blood: every enemy bleeds for 25% damage per turn and loses 10% damage, both for 2 turns.
スタンド Stand parameters
Metallica
SSR stand from Jojo's Bizarre Adventures
Pulls the iron from their blood: every enemy bleeds for 25% damage per turn and loses 10% damage, both for 2 turns.
Charges in 2 turns.
✦ Passive Iron Camouflage: Basic attacks can't target it during the first 2 rounds.
⚔️ Scales with Damage · a Attack type power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 450 |
|---|---|
| Damage | 75 |
| Armor | 100 |
| Speed | 1 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Bruisers (back Wed Nov 04), Part - 5 (back Thu Nov 05), Hitmen (back Thu Nov 05)