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Jumpin Jack Flash ⟳3

Jumpin Jack Flash

Removes gravity: hits its target for 120% damage and sends it floating (stunned, loses its next turn).

HP
440
ATK
74
ARM
100
SPD
4
CRT
1

SSR stand from Jojo's Bizarre Adventures

Jumpin Jack Flash

📐 Try it in the team planner ✦ On Part - 6 now

Ability

Removes gravity: hits its target for 120% damage and sends it floating (stunned, loses its next turn).

Charges in 3 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Vacuum: While it stands, enemy regeneration doesn't tick.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

Base stats

EDCBA A POWER B SPEED B DURABILITY C SPECIAL C SYNERGY C POTENTIAL
Health440
Damage74
Armor100
Speed4
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 6 (on now), JoBros (back Tue Nov 03), Bruisers (back Wed Nov 04), Terrain Lords (back Thu Nov 05), Time & Space (back Fri Nov 06)

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