Rock-paper-scissors with its target. Rock: steals 25% of its damage for 3 turns. Paper: reflects true damage equal to 60% of the health it has lost (up to 24% of its max health). Scissors: a 200% damage hit.
Rock-paper-scissors with its target. Rock: steals 25% of its damage for 3 turns. Paper: reflects true damage equal to 60% of the health it has lost (up to 24% of its max health). Scissors: a 200% damage hit.
Charges in 2 turns.
🍀 Luck type● Neutral: no edge, no weaknessType wheel
✦ PassiveSteal Hand: Each hit it lands takes 3% of the target's damage (up to 3 times on each enemy).
🍀 Scales with Luck · a Luck type and critical items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.