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SR 🎈⑤
Kraft Work ⟳2

Kraft Work

Locks its target in place: 80% damage, stunned (loses its next turn) and -25% speed for 2 turns.

HP
415
ATK
69
ARM
100
SPD
1
CRT
1

SR stand from Jojo's Bizarre Adventures

Kraft Work

📐 Try it in the team planner

Ability

Locks its target in place: 80% damage, stunned (loses its next turn) and -25% speed for 2 turns.

Charges in 2 turns.

🛡️ Armor type ▲ Strong vs ⚔️ Damage +50% ▼ Weak vs 💨 Speed −50% Type wheel

✦ Passive Fixed in Place: Enemies it hits lose 20% speed for 1 turn.

🛡️ Scales with Armor · a Defense type and armor items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

PvE win rate
100%6 fights

Base stats

EDCBA C POWER D SPEED C DURABILITY B SPECIAL D SYNERGY D POTENTIAL
Health415
Damage69
Armor100
Speed1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Iron Wall (back Tue Nov 03), Part - 5 (back Thu Nov 05), Time & Space (back Fri Nov 06)

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