⟳2
High Priestess
Becomes the floor: +12% armor for good, then bites its target for 100% damage.
- HP
- 450
- ATK
- 56
- ARM
- 100
- SPD
- 0
- CRT
- 1
スタンド Stand parameters
High Priestess
⟳2
Becomes the floor: +12% armor for good, then bites its target for 100% damage.
スタンド Stand parameters
High Priestess
SR stand from Jojo's Bizarre Adventures
Becomes the floor: +12% armor for good, then bites its target for 100% damage.
Charges in 2 turns.
✦ Passive Mimicry: At the start of each fight it takes on the armor of the sturdiest enemy, when that's higher.
🛡️ Scales with Armor · a Defense type and armor items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.
| Health | 450 |
|---|---|
| Damage | 56 |
| Armor | 100 |
| Speed | 0 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Iron Wall (back Tue Nov 03), Part - 3 (back Sat Nov 07)