⟳2
Tomb of the Boom 3
Magnetises the iron in its target: 100% damage, then poison for 50% damage per turn and -20% speed, both for 2 turns.
- HP
- 410
- ATK
- 67
- ARM
- 100
- SPD
- 3
- CRT
- 1
スタンド Stand parameters
Tomb of the Boom 3
⟳2
Magnetises the iron in its target: 100% damage, then poison for 50% damage per turn and -20% speed, both for 2 turns.
スタンド Stand parameters
Tomb of the Boom 3
SR stand from Jojo's Bizarre Adventures
Magnetises the iron in its target: 100% damage, then poison for 50% damage per turn and -20% speed, both for 2 turns.
Charges in 2 turns.
✦ Passive Last Brother: When another Tomb of the Boom on its team falls, it gains +30% damage for the rest of the fight.
⚔️ Scales with Damage · a Attack type power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 410 |
|---|---|
| Damage | 67 |
| Armor | 100 |
| Speed | 3 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Part - 7 (back Wed Nov 04), Evolution (back Wed Nov 04), Time & Space (back Fri Nov 06)