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SSR 🎖️⑦
Boku no Rhythm wo Kiitekure ⟳2

Boku no Rhythm wo Kiitekure

Sticks a ticking bomb on every enemy: each explodes at the end of its next turn for 80% damage.

HP
440
ATK
74
ARM
100
SPD
4
CRT
1

SSR stand from Jojo's Bizarre Adventures

Boku no Rhythm wo Kiitekure

📐 Try it in the team planner

Ability

Sticks a ticking bomb on every enemy: each explodes at the end of its next turn for 80% damage.

Charges in 2 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Ticking Fuse: When it falls, every enemy gets a bomb that explodes next turn for 60% of its damage.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

Base stats

EDCBA A POWER B SPEED B DURABILITY B SPECIAL D SYNERGY C POTENTIAL
Health440
Damage74
Armor100
Speed4
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 7 (back Wed Nov 04), Bruisers (back Wed Nov 04), Hitmen (back Thu Nov 05)

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