Infinite rotation: 140% damage to its target that ignores armor, then poison for 40% damage per turn and -40% armor, both for 3 turns. With another Tusk, every other enemy bleeds for 30% per turn for 2 turns. With Ball Breaker, Lesson 5: the infinite rotation (the poison and -40% armor) spreads to every enemy and can't be cleansed.
Infinite rotation: 140% damage to its target that ignores armor, then poison for 40% damage per turn and -40% armor, both for 3 turns. With another Tusk, every other enemy bleeds for 30% per turn for 2 turns. With Ball Breaker, Lesson 5: the infinite rotation (the poison and -40% armor) spreads to every enemy and can't be cleansed.
Charges in 3 turns.
⚔️ Damage type▲ Strong vs ❤️ Health +50%▼ Weak vs 🛡️ Armor −50%Type wheel
✦ PassiveGolden Spin: Each of its basic attacks that lands adds a Spin: +5% damage, up to 6, for the whole fight.
⚔️ Scales with Damage · a Attack type power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Terrain & synergy
🌀Sets Gravity Field while it's the fastest terrain setter alive.
🌀The Spin: +10% damage, +6 critical for each member. Special: Lesson 5: the infinite rotation (poison and −40% armor for 3 turns) spreads to every enemy and can't be cleansed.
With Ball Breaker.
Played most with: 🟡 Steel Ball 93% · 2183 Sheer Heart Attack 90% · 1351🗿 Ultimate Being Mask 89% · 928
Base stats
Health
500
Damage
84
Armor
100
Speed
15
Critical chance
1 %
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.