Combat
Synergy explorer
Put at least two members of a group in your team of three and the synergy wakes up. Fallen teammates still count. Two things happen:
- Team bonus: every member of the group on your team gets the group's stat bonus for the whole fight. A stand in several active groups gets its biggest group in full, then 60%, then 40% of the others.
- Special upgrades: the members marked special+ also get a stronger special.
Weaker stands gain more. Each member's team bonus, and its terrain bonus as a native, is multiplied by its rarity: Common (R) ×1.6, Rare (SR) ×1.35, Epic (SSR) ×1.0, Legend (UR) ×0.6, Mythic (LR) ×0.35. With 3 members of one group on the team (a full set), that group's bonus is ×1.5 on top. The numbers below are the base, before rarity.
Resonances: crossing synergies
Light two or more synergies on one team and they resonate. Lower rarities sit in more groups (Tarot, the Nine Gods, La Squadra, Morioh...), so a team of commons can light several at once. Resonances are what let a prepared team beat a stack of UR and LR stands.
| Resonance | Lit by | Effect |
|---|---|---|
| 🗡️ Underdog Spirit | Any 2 synergies (on different stands) | Giant Slayer: +9% damage per rarity step against higher-rarity stands, and 6% less damage taken per step from them (up to 3 steps). |
| ✨ Golden Spirit | 2 hero synergies | Second Wind: whenever an ally falls, every survivor heals 15% of its health and gets +15% damage for 2 turns (bigger for lower rarities). |
| 🕸️ Dark Network | 2 villain synergies | Ambush: the enemy team starts with -20% speed and -12% armor for its first 3 turns, before anyone checks who moves first. |
| ⚡ Fated Clash | 2 synergies, with a hero and a villain on the team | Initiative: every special starts one turn closer to ready. |
| 🔗 Bound by Fate | A duo synergy and any other synergy | Lifesteal: basic attacks heal the attacker for 10% of the damage dealt (bigger for lower rarities). |
| 🏟️ Home Field | A synergy, a terrain setter and 2+ of that terrain's natives | Your terrain holds while its setter stands, whoever is faster, and your natives' terrain bonuses are 50% bigger. |
| ♾️ Triple Bond | 3 or more synergies | Resonant Strikes: basic attacks ignore 30% of the target's armor. |
Hero groups: Joestar, Kujo, Crusaders, Morioh, Passione, Jolyne's crew, the duos of Morioh, Echoes, Wall Eyes, the Spin, Tusk, Steel Ball Run. Villain groups: Tarot, Nine Gods, La Squadra, Kira, Valentine's agents, Boom Boom, Pucci, Hol Horse, Clash + Talking Head. Duos are the two-stand groups.
Stardust Crusaders
Any 2 of these on the team. 4 of 6 stands also upgrade their special.
Team bonus: +12% damage, +10% speed
-
Star platinum
special+
Always lands one extra punch.
-
Magician's Red
special+
Crossfire Hurricane burns every enemy for 2 turns instead of hitting one.
-
Hierophant green
special+
Emerald Splash hits at 0.75× instead of 0.55×.
- Hermit purple team bonus
- The Fool team bonus
-
Silver chariot
special+
Keeps its armor while shedding it for speed (normally −20% armor).
Kira duo
Any 2 of these on the team. 3 of 3 stands also upgrade their special.
Team bonus: +12% damage, +12 critical
-
Killer Queen
special+
Bombs two enemies for 1.5× plus a burn instead of one for 1.9×.
-
Stray Cat
special+
Guided bubbles hit every enemy and add a burn.
-
Killer Queen (JoJolion)
special+
A bigger bomb: 1.4× instead of 1.1×.
La Squadra
Any 2 of these on the team. 5 of 10 stands also upgrade their special.
Team bonus: +16% damage
-
Soft Machine
special+
Deflates every enemy (−25% armor, −12% damage) instead of one.
- Little Feet team bonus
-
Man in the Mirror
special+
Traps two enemies in the mirror (stun, −20% damage) instead of one.
- Beach Boy team bonus
-
The Grateful Dead
special+
Stronger aging: poison 0.45× (from 0.35×) and −30% speed (from −20%).
-
Baby Face
special+
Steals 25% damage (from 20%) plus 15% speed.
-
White Album
special+
+40% armor (from 30%) and a stronger slow.
- Clash team bonus
- Talking Head team bonus
- Metallica team bonus
Passione
Any 2 of these on the team. 4 of 8 stands also upgrade their special.
Team bonus: +12% speed, +10% max health
-
Gold Experience
special+
Heals 16% (from 12%) and gives the whole team +15% speed.
-
Sticky Fingers
special+
1.5× strike, +15 crit and +25% speed (normally 1.2× and +10 crit).
- Moody Blues team bonus
-
Sex Pistols
special+
6 bullets at 0.32× (normally 5 at 0.26×).
-
Aerosmith
special+
Strafes at 0.6× (from 0.5×) and makes the weakest enemy bleed.
- Purple Haze team bonus
- Mr.President team bonus
- Spice Girl team bonus
Morioh Warriors
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +12% armor, +10% max health
- Crazy Diamond team bonus
- The Hand team bonus
- Red Hot Chili Pepper team bonus
- Echoes Act 2 team bonus
- Heaven's Door team bonus
- Echoes Act 3 team bonus
Tusk evolution
Any 2 of these on the team. 3 of 4 stands also upgrade their special.
Team bonus: +8% damage, +8 critical
- Tusk act 1 team bonus
-
Tusk act 2
special+
The guided nail also slows the target.
-
Tusk act 3
special+
The wormhole nail also poisons the target.
-
Tusk act 4
special+
Infinite Rotation makes every other enemy bleed.
Clash + Talking Head
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +15% speed, +8% damage
-
Clash
special+
Warps between two confused enemies, hitting and stunning both.
-
Talking Head
special+
Confuses every enemy: −25% speed and −15% damage.
Joestar bloodline
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +10% max health, +8% damage
- Star platinum team bonus
- Hermit purple team bonus
- Star Platinum The World team bonus
- Crazy Diamond team bonus
- Gold Experience team bonus
- Gold Experience Requiem team bonus
- Stone Free team bonus
- Tusk act 1 team bonus
- Tusk act 2 team bonus
- Tusk act 3 team bonus
- Tusk act 4 team bonus
- Soft & Wet team bonus
- Victorious Star Platinum team bonus
DIO's Tarot
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +12% damage, +6 critical
- Dark blue moon team bonus
- Tower of Grey team bonus
- Strength team bonus
- TheWorld team bonus
- Ebony devil team bonus
- Yellow Temperance team bonus
- Hanged Man team bonus
- Emperor team bonus
- Wheel of Fortune team bonus
- Justice team bonus
- The lovers team bonus
- The sun team bonus
- Death 13 team bonus
- Judgement team bonus
- High Priestess team bonus
- Empress team bonus
Nine Glory Gods
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +14% armor, +8 critical
Echoes acts
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +12 critical, +8% damage
- Echoes Act 0 team bonus
- Echoes Act 1 team bonus
- Echoes Act 2 team bonus
- Echoes Act 3 team bonus
Jolyne's crew
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +12% max health, +10% armor
- Stone Free team bonus
- Kiss team bonus
- Burning Down The House team bonus
- Foo Fighters team bonus
- Weather Report team bonus
- Diver Down team bonus
Steel Ball Run racers
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +15% speed
- Tusk act 1 team bonus
- Tusk act 2 team bonus
- Tusk act 3 team bonus
- Tusk act 4 team bonus
- Ball Breaker team bonus
- OH! Lonesome Me team bonus
- Scary Monsters team bonus
- In a Silent Way team bonus
- Hey Ya! team bonus
- THE WORLD (SBR) team bonus
Valentine's agents
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +12% armor, +8% damage
- Cream Starter team bonus
- Dirty Deeds Done Dirt Cheap (D4C) team bonus
- Tomb of the Boom 1 team bonus
- Boku no Rhythm wo Kiitekure team bonus
- Wired team bonus
- Mandom team bonus
- Catch the Rainbow team bonus
- Tatoo You! team bonus
- Tubular Bells team bonus
- 20th Century Boy team bonus
- Civil War team bonus
- Chocolate Disco team bonus
- Tomb of the Boom 2 team bonus
- Tomb of the Boom 3 team bonus
Boom Boom family
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +16% damage
- Tomb of the Boom 1 team bonus
- Tomb of the Boom 2 team bonus
- Tomb of the Boom 3 team bonus
Wall Eyes duo
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +12% max health, +10% speed, +10% damage
-
Soft & Wet
special+
Go Beyond: 1.8× true damage that can't be blocked or dodged, steals 40% damage and 25% speed.
-
Paisley Park
special+
Gives the team +30% speed (from 20%) and charges Soft & Wet's Go Beyond on the spot.
Masters of time
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +8% speed, +8 critical
- TheWorld team bonus
- Star Platinum The World team bonus
- Killer Queen bite the dust team bonus
- King Crimson team bonus
- Made In Heaven team bonus
- The World Over Heaven team bonus
- Mandom team bonus
- THE WORLD (SBR) team bonus
- Victorious Star Platinum team bonus
Requiem
Both stands on the team. No special uses this synergy yet.
Team bonus: +10% damage
- Chariot Requiem team bonus
- Gold Experience Requiem team bonus
Emperor & Hanged Man
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +14 critical, +6% damage
-
Hanged Man
special+
Rides the Emperor's bullet: a second 0.6× strike on the same target.
-
Emperor
special+
The headshot bends through a mirror and ignores armor.
Kujo family
Any 2 of these on the team. 4 of 4 stands also upgrade their special.
Team bonus: +8% damage, +8% armor
-
Star platinum
special+
One more punch (stacks with the Crusaders' extra punch).
-
Star Platinum The World
special+
Time stop hits every enemy at 0.95× instead of 0.75×.
-
Stone Free
special+
Hits at 1.0× (from 0.6×) and the bound target also loses 25% armor.
-
Victorious Star Platinum
special+
Time stop hits every enemy at 0.95× instead of 0.75×.
The Spin
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +10% damage, +6 critical
-
Tusk act 4
special+
Lesson 5: the infinite rotation (poison and −40% armor for 3 turns) spreads to every enemy and can't be cleansed.
-
Ball Breaker
special+
Ages enemies harder (−25% damage and speed, from 15%) and gives allies +15% damage (from 10%).
Josuke & Okuyasu
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +14% max health, +6% damage
-
Crazy Diamond
special+
Heals 35% (from 25%) and hits at 1.8× (from 1.5×) when nobody needs healing.
-
The Hand
special+
Drags its target into reach: its special meter goes back to zero.
Rohan & Koichi
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +12% speed, +6 critical
-
Heaven's Door
special+
Also writes “cannot defend”: −30% armor on top of the stun.
-
Echoes Act 3
special+
3 Freeze hits at 1.3× (from 1.0×) and slows the others by 35% (from 20%).
Bow and Arrow
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +10% damage, +8 critical
- Aqua Necklace team bonus
- Bad Company team bonus
- Red Hot Chili Pepper team bonus
- The Lock team bonus
- Surface team bonus
- Ratt team bonus
- Boy II Man team bonus
- Highway Star team bonus
- Super Fly team bonus
- Enigma team bonus
- Cheap Trick team bonus
Morioh townsfolk
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +12% max health, +8% armor
- Love Deluxe team bonus
- Pearl Jam team bonus
- Achtung Baby team bonus
- Harvest team bonus
- Cinderella team bonus
Kira family
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +12% damage, +6% max health
- Killer Queen team bonus
- Atom Heart Father team bonus
- Stray Cat team bonus
The D'Arby brothers
Both stands on the team. No special uses this synergy yet.
Team bonus: +12 critical, +8% speed
Oingo & Boingo
Both stands on the team. No special uses this synergy yet.
Team bonus: +12% speed, +8 critical
DIO's mansion
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +10% damage, +8% armor
- TheWorld team bonus
- Horus team bonus
- Atum team bonus
- Cream team bonus
- Tenore Sax team bonus
The Boss's guard
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +10% damage, +8% speed
- Clash team bonus
- Talking Head team bonus
- Notorious B.I.G team bonus
- Green Day team bonus
- Oasis team bonus
Cioccolata & Secco
Both stands on the team. No special uses this synergy yet.
Team bonus: +12% damage, +8% max health
Zucchero & Sale
Both stands on the team. No special uses this synergy yet.
Team bonus: +12% armor, +8% damage
- Soft Machine team bonus
- Kraft Work team bonus
Pucci's agents
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +8% max health, +8% damage
- Manhattan Transfer team bonus
- Highway to Hell team bonus
- Marilyn Manson team bonus
- Jumpin Jack Flash team bonus
- Limp Bizkit team bonus
- Planet Waves team bonus
- Dragons Dream team bonus
- Yo-Yo-Ma team bonus
- Jail House Lock team bonus
- Survivor team bonus
DIO's sons
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +10% damage, +8 critical
- Gold Experience team bonus
- Bohemian Rhapsody team bonus
- Sky High team bonus
- Underworld team bonus
The Saint's Corpse
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +10% max health, +8% armor
- Tusk act 1 team bonus
- Scary Monsters team bonus
- Cream Starter team bonus
- Ticket To Ride team bonus
- Dirty Deeds Done Dirt Cheap (D4C) team bonus
- Sugar Mountain team bonus
Higashikata family
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +10% max health, +8% speed
- Nut King Call team bonus
- Paper Moon King team bonus
- King Nothing team bonus
- Speed King team bonus
- California King Bed team bonus
Rock Humans
Any 2 of these on the team. No special uses this synergy yet.
Team bonus: +14% armor, +6% max health
- Doggy Style team bonus
- I Am a Rock team bonus
- Blue Hawaii team bonus
- Ozon Baby team bonus
- Doctor Wu team bonus
DIO & Pucci
Any 2 of these on the team. 2 of 3 stands also upgrade their special.
Team bonus: +10% damage, +8% speed
- TheWorld team bonus
-
Whitesnake
special+
Also strips the target's buffs.
-
C-Moon
special+
Hits every enemy at 0.8× instead of 0.5×.
Hol Horse & Boingo
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +12 critical, +8% damage
Prosciutto & Pesci
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +10% damage, +8% max health
-
Beach Boy
special+
Whatever it hooks also ages (poison for 2 turns) and slows 20%.
-
The Grateful Dead
special+
The aging lasts 3 turns instead of 2, and it heals 8% of its health.
Enyaba & J. Geil
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +10% damage, +8 critical
-
Hanged Man
special+
Its target is slowed 25% and it gains +10 more critical.
-
Justice
special+
Fog puppets hit at 0.6× instead of 0.4×, and its target is stunned.
Nijimura brothers
Both stands on the team. 1 of 2 stands also upgrade their special.
Team bonus: +10% max health, +8% damage
- The Hand team bonus
-
Bad Company
special+
Counts one more squad and the missiles burn the target for 2 turns.
Trattoria Trussardi
Both stands on the team. 1 of 2 stands also upgrade their special.
Team bonus: +12% max health, +6% armor
Yukako & Koichi
Any 2 of these on the team. 1 of 5 stands also upgrade their special.
Team bonus: +10% speed, +8% max health
- Echoes Act 0 team bonus
-
Love Deluxe
special+
Her hair seizes every enemy (0.5× each, −25% speed) and binds its target.
- Echoes Act 1 team bonus
- Echoes Act 2 team bonus
- Echoes Act 3 team bonus
Polpo's test
Both stands on the team. 1 of 2 stands also upgrade their special.
Team bonus: +10% max health, +8 critical
- Gold Experience team bonus
-
Black Sabbath
special+
The healthiest enemy faster than it fails the test: stunned.
Sculpted fate
Both stands on the team. 1 of 2 stands also upgrade their special.
Team bonus: +10 critical, +6% damage
- Sticky Fingers team bonus
-
Rolling Stones
special+
Executes below 45% health instead of 30%.
Fugo & Narancia
Both stands on the team. 1 of 2 stands also upgrade their special.
Team bonus: +10% damage, +8% speed
-
Aerosmith
special+
Every enemy is also poisoned for 2 turns.
- Purple Haze team bonus
Jolyne & Gwess
Both stands on the team. 1 of 2 stands also upgrade their special.
Team bonus: +10% max health, +8% armor
- Stone Free team bonus
-
Goo Goo Dolis
special+
The shrunken enemy is also stunned.
The tide
Any 2 of these on the team. 2 of 6 stands also upgrade their special.
Team bonus: +8% speed, +6% max health
-
Dark blue moon
special+
Fights as if on the Ocean on any field: +25% speed and 0.6× to every enemy.
- Geb team bonus
-
Aqua Necklace
special+
Falls as rain: 0.6× and −20% speed on every enemy instead of 1.1× on one.
- Beach Boy team bonus
- Clash team bonus
- Diver Down team bonus
The swarm
Any 2 of these on the team. 1 of 4 stands also upgrade their special.
Team bonus: +8% damage, +8% speed
- Bad Company team bonus
-
Harvest
special+
Every ally gets two bonuses instead of one.
- Sex Pistols team bonus
- Foo Fighters team bonus
Faces & masks
Any 2 of these on the team. 2 of 4 stands also upgrade their special.
Team bonus: +10% armor, +6 critical
-
Yellow Temperance
special+
+80% armor instead of +50%, and heals 15% instead of 8%.
- Khnum team bonus
-
Surface
special+
The copied hit is 2.0× instead of 1.4×.
- Cinderella team bonus
Fire & lightning
Any 2 of these on the team. 1 of 4 stands also upgrade their special.
Team bonus: +10% damage, +6 critical
- Magician's Red team bonus
-
The sun
special+
Burns as hot as on the Desert on any field.
- Red Hot Chili Pepper team bonus
- Burning Down The House team bonus
Gunslingers
Any 2 of these on the team. 2 of 4 stands also upgrade their special.
Team bonus: +12 critical, +6% damage
- Emperor team bonus
-
Sex Pistols
special+
+20 critical for 2 turns after the volley.
-
Tusk act 2
special+
A second nail hits another enemy for 0.8×.
- Mandom team bonus
Souls & dreams
Any 2 of these on the team. 1 of 5 stands also upgrade their special.
Team bonus: +8% damage, +8 critical
-
Death 13
special+
Awake enemies take 1.2× instead of 0.5×.
- Atum team bonus
- Osiris team bonus
- Heaven's Door team bonus
- Whitesnake team bonus
The plague
Any 2 of these on the team. 3 of 4 stands also upgrade their special.
Team bonus: +10% damage, +6% max health
-
Purple Haze
special+
Its allies are carriers: the virus doesn't touch them.
- The Grateful Dead team bonus
-
Green Day
special+
The mold takes −15% armor too.
-
Empress
special+
The growth spreads to a second enemy.
Through the looking glass
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +10 critical, +8% speed
-
Hanged Man
special+
Strikes from every reflection (1.4× ignoring armor, +25 critical) even off the Mirror field.
-
Man in the Mirror
special+
Trapped enemies also take 0.6× ignoring armor.
Morioh, 2011
Any 2 of these on the team. 2 of 14 stands also upgrade their special.
Team bonus: +8% max health, +6% damage
- Fun Fun Fun team bonus
- Born This Way team bonus
-
Les Feuilles
special+
Wraps a second enemy in leaves.
- Doobie Wah ! team bonus
- Love Love Deluxe team bonus
- Schott Key n°1 team bonus
- Schott Key n°2 team bonus
- Vitamine C team bonus
- Walking Heart team bonus
- Milagro Man team bonus
- Brain Storm team bonus
- Awaking III Leaves team bonus
-
Space Trucking
special+
+20% speed for the whole team instead of itself.
- Killer Queen (JoJolion) team bonus
Schott Keys
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +12% damage, +6% speed
-
Schott Key n°1
special+
Explodes for 1.0× instead of 0.7× and slows every enemy 15%.
-
Schott Key n°2
special+
Explodes for 1.0× instead of 0.7× and slows every enemy 15%.
Heavy Weather
Both stands on the team. 1 of 2 stands also upgrade their special.
Team bonus: +10% damage, +8% speed
- Weather Report team bonus
-
Whitesnake
special+
Steals 35% damage and speed (from 25%) and the stolen DISC poisons the target for 3 turns.
Love Train
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +8% armor, +6% damage
-
Ticket To Ride
special+
Love Train: the holy light also washes every debuff off the team, and enemies lose 25% damage (from 20%).
-
Dirty Deeds Done Dirt Cheap (D4C)
special+
Love Train: the strike hits for 2.0× (from 1.6×) and every enemy loses 15% damage for 2 turns.
Debt collectors
Any 2 of these on the team. 2 of 5 stands also upgrade their special.
Team bonus: +10% damage, +8 critical
- Atum team bonus
- Osiris team bonus
- Boy II Man team bonus
-
Marilyn Manson
special+
Collects with interest: takes 35% of the target's damage and speed instead of 25%.
-
Milagro Man
special+
The money keeps multiplying: poison worth 60% of the curse for 3 turns, instead of 40% for 2.
Beasts
Any 2 of these on the team. 1 of 5 stands also upgrade their special.
Team bonus: +10% speed, +6% max health
Illusions
Any 2 of these on the team. 1 of 4 stands also upgrade their special.
Team bonus: +8% speed, +8 critical
- Justice team bonus
- Death 13 team bonus
- Highway Star team bonus
-
Tenore Sax
special+
The fastest enemy gets lost in the maze: stunned.
Age and youth
Any 2 of these on the team. 1 of 4 stands also upgrade their special.
Team bonus: +8% max health, +6% damage
- Pearl Jam team bonus
- Cinderella team bonus
- The Grateful Dead team bonus
-
Sethan
special+
The shadow spreads: every enemy loses 20% damage and armor, and the axe hits for 1.3× instead of 1.0×.
Oxygen poisoning
Both stands on the team. 2 of 2 stands also upgrade their special.
Team bonus: +8% damage, +6% max health
-
Burning Down The House
special+
Fills the ghost room with pure oxygen: poisoned enemies below 20% health suffocate at once, the rest are poisoned, and every poison on them executes below 15%.
-
Weather Report
special+
Turns the air to poison: every poison on the enemies executes them below 15% health.
Calamity
Any 2 of these on the team. 1 of 6 stands also upgrade their special.
Team bonus: +6% max health, +6% armor
Crew rule: Anyone who attacks a member loses 15% of the damage it deals.
- Doggy Style team bonus
- I Am a Rock team bonus
- Blue Hawaii team bonus
- Ozon Baby team bonus
- Doctor Wu team bonus
-
Wonder of U
special+
Marks the enemy that hit the team hardest since its last special: its next attack turns on itself.
Zero Gravity
Any 2 of these on the team. 1 of 3 stands also upgrade their special.
Team bonus: +6% damage, +5 critical
Crew rule: Speed is worth nothing against them: enemies can't dodge the members' attacks.
- Jumpin Jack Flash team bonus
-
C-Moon
special+
Turns its target inside out: for 2 turns, any healing on it wounds it instead.
- Ozon Baby team bonus
Green Dolphin Street Prison
Any 2 of these on the team. 2 of 4 stands also upgrade their special.
Team bonus: +8% armor, +6% max health
- Goo Goo Dolis team bonus
- Green Green Grass Of Home team bonus
-
Jail House Lock
special+
Jails every enemy for 2 turns, and its target's special is delayed twice.
-
Survivor
special+
Starts a riot: every jailed enemy (or, if none, the one it targets, now jailed) is attacked by one of its own allies at 0.6×.
Marry me
Both stands on the team. 1 of 2 stands also upgrade their special.
Team bonus: +8% armor, +6% damage
Crew rule: Diver Down takes 30% of the damage aimed at Stone Free and hardens with every hit; once a fight, Stone Free gets back up at 20% health while Diver Down stands.
- Stone Free team bonus
-
Diver Down
special+
Always dives into Stone Free, and hardens itself too (+25% armor).
Spite
Any 2 of these on the team. 1 of 3 stands also upgrade their special.
Team bonus: +8% max health
Crew rule: Members gain +3% damage for every 10% of health the team has lost.
-
Ebony devil
special+
The slash hits harder the more it is hurt: up to 2.0× (from 0.8×) below half health.
- The lovers team bonus
- Cheap Trick team bonus
Blade memory
Both stands on the team. 1 of 2 stands also upgrade their special.
Team bonus: +6% damage, +6% speed
Crew rule: Every hit a member lands on an enemy gives +5% damage against it (up to 6).
-
Silver chariot
special+
Anubis remembers: an enemy the flurry already hit can't dodge it.
- Anubis team bonus
Field medics
Any 2 of these on the team. 1 of 5 stands also upgrade their special.
Team bonus: +8% max health, +6% armor
Crew rule: Healing past full health on the team becomes a shield, up to 15% of max health.
-
Crazy Diamond
special+
Its heal also patches every other ally for 10%; with nobody hurt, the team still heals 10% into its shields.
- Pearl Jam team bonus
- Foo Fighters team bonus
- Cream Starter team bonus
- Doctor Wu team bonus
Lucky streak
Any 2 of these on the team. 1 of 3 stands also upgrade their special.
Team bonus: +8 critical, +6% speed
Crew rule: Every critical hit a member lands gives the whole team +4 crit for 1 turn.
- Wheel of Fortune team bonus
- OH! Lonesome Me team bonus
-
Hey Ya!
special+
Every ally's next attack is a sure critical hit.
Part 3 · Stardust Crusaders
A whole team from this part (all 3 fighters). No special uses this synergy yet.
Team bonus: +6% damage, +6% speed
- Star platinum team bonus
- Magician's Red team bonus
- Hierophant green team bonus
- Hermit purple team bonus
- The Fool team bonus
- Silver chariot team bonus
- Dark blue moon team bonus
- Tower of Grey team bonus
- Strength team bonus
- TheWorld team bonus
- Ebony devil team bonus
- Yellow Temperance team bonus
- Hanged Man team bonus
- Emperor team bonus
- Wheel of Fortune team bonus
- Justice team bonus
- The lovers team bonus
- The sun team bonus
- Death 13 team bonus
- Judgement team bonus
- High Priestess team bonus
- Geb team bonus
- Khnum team bonus
- Tohth team bonus
- Anubis team bonus
- Bastet team bonus
- Horus team bonus
- Atum team bonus
- Osiris team bonus
- Cream team bonus
- Star Platinum The World team bonus
- Victorious Star Platinum team bonus
- Tenore Sax team bonus
- Sethan team bonus
- Empress team bonus
Part 4 · Diamond is Unbreakable
A whole team from this part (all 3 fighters). No special uses this synergy yet.
Team bonus: +8% max health, +6% armor
- Crazy Diamond team bonus
- Aqua Necklace team bonus
- The Hand team bonus
- Bad Company team bonus
- Echoes Act 0 team bonus
- Red Hot Chili Pepper team bonus
- The Lock team bonus
- Surface team bonus
- Love Deluxe team bonus
- Echoes Act 1 team bonus
- Echoes Act 2 team bonus
- Pearl Jam team bonus
- Achtung Baby team bonus
- Heaven's Door team bonus
- Ratt team bonus
- Harvest team bonus
- Cinderella team bonus
- Killer Queen team bonus
- Echoes Act 3 team bonus
- Atom Heart Father team bonus
- Boy II Man team bonus
- Highway Star team bonus
- Stray Cat team bonus
- Super Fly team bonus
- Enigma team bonus
- Cheap Trick team bonus
- Killer Queen bite the dust team bonus
Part 5 · Golden Wind
A whole team from this part (all 3 fighters). No special uses this synergy yet.
Team bonus: +8% damage, +5 critical
- Gold Experience team bonus
- Sticky Fingers team bonus
- Black Sabbath team bonus
- Moody Blues team bonus
- Soft Machine team bonus
- Sex Pistols team bonus
- Kraft Work team bonus
- Little Feet team bonus
- Aerosmith team bonus
- Man in the Mirror team bonus
- Purple Haze team bonus
- Mr.President team bonus
- Beach Boy team bonus
- The Grateful Dead team bonus
- Baby Face team bonus
- White Album team bonus
- King Crimson team bonus
- Clash team bonus
- Talking Head team bonus
- Notorious B.I.G team bonus
- Spice Girl team bonus
- Metallica team bonus
- Green Day team bonus
- Oasis team bonus
- Chariot Requiem team bonus
- Gold Experience Requiem team bonus
- Rolling Stones team bonus
Part 6 · Stone Ocean
A whole team from this part (all 3 fighters). No special uses this synergy yet.
Team bonus: +6% max health, +6% damage
- Stone Free team bonus
- Goo Goo Dolis team bonus
- Manhattan Transfer team bonus
- Kiss team bonus
- Highway to Hell team bonus
- Burning Down The House team bonus
- Foo Fighters team bonus
- Marilyn Manson team bonus
- Weather Report team bonus
- Jumpin Jack Flash team bonus
- Limp Bizkit team bonus
- Diver Down team bonus
- Planet Waves team bonus
- Dragons Dream team bonus
- Yo-Yo-Ma team bonus
- Green Green Grass Of Home team bonus
- Jail House Lock team bonus
- Bohemian Rhapsody team bonus
- Sky High team bonus
- Underworld team bonus
- Survivor team bonus
- Whitesnake team bonus
- C-Moon team bonus
- Made In Heaven team bonus
Part 7 · Steel Ball Run
A whole team from this part (all 3 fighters). No special uses this synergy yet.
Team bonus: +8% speed, +5 critical
- Tusk act 1 team bonus
- Tusk act 2 team bonus
- Tusk act 3 team bonus
- Tusk act 4 team bonus
- Ball Breaker team bonus
- OH! Lonesome Me team bonus
- Scary Monsters team bonus
- Cream Starter team bonus
- Ticket To Ride team bonus
- Dirty Deeds Done Dirt Cheap (D4C) team bonus
- In a Silent Way team bonus
- Hey Ya! team bonus
- Tomb of the Boom 1 team bonus
- Boku no Rhythm wo Kiitekure team bonus
- Wired team bonus
- Mandom team bonus
- Catch the Rainbow team bonus
- Sugar Mountain team bonus
- Tatoo You! team bonus
- Tubular Bells team bonus
- 20th Century Boy team bonus
- Civil War team bonus
- Chocolate Disco team bonus
- THE WORLD (SBR) team bonus
- Tomb of the Boom 2 team bonus
- Tomb of the Boom 3 team bonus
Part 8 · JoJolion
A whole team from this part (all 3 fighters). No special uses this synergy yet.
Team bonus: +8% armor, +6% max health
- Soft & Wet team bonus
- Paisley Park team bonus
- Doggy Style team bonus
- Nut King Call team bonus
- Paper Moon King team bonus
- King Nothing team bonus
- Speed King team bonus
- Fun Fun Fun team bonus
- California King Bed team bonus
- Born This Way team bonus
- Les Feuilles team bonus
- I Am a Rock team bonus
- Doobie Wah ! team bonus
- Love Love Deluxe team bonus
- Schott Key n°1 team bonus
- Schott Key n°2 team bonus
- Vitamine C team bonus
- Walking Heart team bonus
- Milagro Man team bonus
- Blue Hawaii team bonus
- Brain Storm team bonus
- Ozon Baby team bonus
- Doctor Wu team bonus
- Awaking III Leaves team bonus
- Wonder of U team bonus
- Space Trucking team bonus
- Killer Queen (JoJolion) team bonus
That stand isn't in any synergy.