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SR ❄️𓂀🏚️
Horus ⟳3

Horus

Impales its target with ice for 100% damage and freezes it: stunned, it loses its next turn.

HP
425
ATK
74
ARM
100
SPD
2
CRT
3

SR stand from Jojo's Bizarre Adventures

Horus

📐 Try it in the team planner

Ability

Impales its target with ice for 100% damage and freezes it: stunned, it loses its next turn.

Charges in 3 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Cold Blood: Burns don't stick to it.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

PvE win rate
83%24 fights

Base stats

EDCBA A POWER C SPEED C DURABILITY C SPECIAL B SYNERGY D POTENTIAL
Health425
Damage74
Armor100
Speed2
Critical chance3 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Bruisers (back Wed Nov 04), Terrain Lords (back Thu Nov 05), Part - 3 (back Sat Nov 07)

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