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SR 🎖️⑦ 🎯
Civil War ⟳3

Civil War

Summons the guilt of the past: every enemy is poisoned for 30% damage per turn and loses 15% damage, both for 2 turns.

HP
465
ATK
56
ARM
100
SPD
1
CRT
1

SR stand from Jojo's Bizarre Adventures

Civil War

📐 Try it in the team planner

Ability

Summons the guilt of the past: every enemy is poisoned for 30% damage per turn and loses 15% damage, both for 2 turns.

Charges in 3 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Burden of Guilt: Whenever an ally falls, the stand that finished it loses 10% damage for the rest of the fight.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.

Terrain & synergy

Base stats

EDCBA E POWER D SPEED A DURABILITY C SPECIAL D SYNERGY D POTENTIAL
Health465
Damage56
Armor100
Speed1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Iron Wall (back Tue Nov 03), Part - 7 (back Wed Nov 04)

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