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SSR 🎖️⏱️🤠
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Rewinds six seconds: every ally has its debuffs cleared and heals 8% of its max health, and its target's special is pushed back a turn.

HP
440
ATK
72
ARM
100
SPD
5
CRT
1

SSR stand from Jojo's Bizarre Adventures

Mandom

📐 Try it in the team planner ✦ On Adversaries now

Ability

Rewinds six seconds: every ally has its debuffs cleared and heals 8% of its max health, and its target's special is pushed back a turn.

Charges in 3 turns.

❤️ Health type ▲ Strong vs 💨 Speed +50% ▼ Weak vs ⚔️ Damage −50% Type wheel

✦ Passive True Man's World: Whenever any stand falls, it gains +100 critical for 2 turns and heals 50% of its max health.

❤️ Scales with Health · a Health type and health items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

Base stats

EDCBA B POWER B SPEED B DURABILITY C SPECIAL B SYNERGY C POTENTIAL
Health440
Damage72
Armor100
Speed5
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Adversaries (on now), Part - 7 (back Wed Nov 04), Lifeline (back Fri Nov 06), Time & Space (back Fri Nov 06)

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