Return to zero: every enemy loses all its buffs, any damage and speed above its starting stats, and its special charge. Then its target takes 150% damage and is stunned (loses its next turn).
Return to zero: every enemy loses all its buffs, any damage and speed above its starting stats, and its special charge. Then its target takes 150% damage and is stunned (loses its next turn).
Charges in 3 turns.
⚔️ Damage type▲ Strong vs ❤️ Health +50%▼ Weak vs 🛡️ Armor −50%Type wheel
✦ PassiveReturn to Zero: The first enemy special fired while it stands does nothing, and its caster loses the charge.
✦ PassiveLife Giver: At the start of each of its turns, the most hurt ally heals 5% of its max health.
⚔️ Scales with Damage · a Attack type power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Played most with: 🔪 Dio's Knife 93% · 409🟡 Steel Ball 93% · 69🗿 Ultimate Being Mask 93% · 28
Base stats
Health
500
Damage
85
Armor
100
Speed
10
Critical chance
1 %
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.