⟳2
The Fool
Hardens its sand: +8% armor for good and a 50% damage hit on its target. On Desert terrain, +20% armor for good and a 100% damage hit.
- HP
- 440
- ATK
- 61
- ARM
- 100
- SPD
- 1
- CRT
- 1
スタンド Stand parameters
The Fool
⟳2
Hardens its sand: +8% armor for good and a 50% damage hit on its target. On Desert terrain, +20% armor for good and a 100% damage hit.
スタンド Stand parameters
The Fool
SR stand from Jojo's Bizarre Adventures
Hardens its sand: +8% armor for good and a 50% damage hit on its target. On Desert terrain, +20% armor for good and a 100% damage hit.
Charges in 2 turns.
✦ Passive Sand Shield: Takes 25% less from basic attacks while it's above half health.
🛡️ Scales with Armor · a Defense type and armor items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.
| Health | 440 |
|---|---|
| Damage | 61 |
| Armor | 100 |
| Speed | 1 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: JoBros (back Tue Nov 03), Iron Wall (back Tue Nov 03), Part - 3 (back Sat Nov 07)