⟳2
Red Hot Chili Pepper
Rides the power lines: hits its target for 130% damage and gains +30% speed for 2 turns.
- HP
- 440
- ATK
- 69
- ARM
- 100
- SPD
- 1
- CRT
- 1
スタンド Stand parameters
Red Hot Chili Pepper
⟳2
Rides the power lines: hits its target for 130% damage and gains +30% speed for 2 turns.
スタンド Stand parameters
Red Hot Chili Pepper
SR stand from Jojo's Bizarre Adventures
Rides the power lines: hits its target for 130% damage and gains +30% speed for 2 turns.
Charges in 2 turns.
✦ Passive Battery Drain: Each hit it lands steals 3% of the target's speed (up to 4 times).
💨 Scales with Speed · a Speed type and speed items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 440 |
|---|---|
| Damage | 69 |
| Armor | 100 |
| Speed | 1 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Part - 4 (back Tue Nov 03), Evolution (back Wed Nov 04), Speed Demons (back Sat Nov 07)