⟳3
Mandom
Rewinds six seconds: every ally has its debuffs cleared and heals 8% of its max health, and its target's special is pushed back a turn.
- HP
- 440
- ATK
- 72
- ARM
- 100
- SPD
- 5
- CRT
- 1
スタンド Stand parameters
Mandom
⟳3
Rewinds six seconds: every ally has its debuffs cleared and heals 8% of its max health, and its target's special is pushed back a turn.
スタンド Stand parameters
Mandom
SSR stand from Jojo's Bizarre Adventures
📐 Try it in the team planner ✦ On Adversaries now
Rewinds six seconds: every ally has its debuffs cleared and heals 8% of its max health, and its target's special is pushed back a turn.
Charges in 3 turns.
✦ Passive True Man's World: Whenever any stand falls, it gains +100 critical for 2 turns and heals 50% of its max health.
❤️ Scales with Health · a Health type and health items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 440 |
|---|---|
| Damage | 72 |
| Armor | 100 |
| Speed | 5 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Adversaries (on now), Part - 7 (back Wed Nov 04), Lifeline (back Fri Nov 06), Time & Space (back Fri Nov 06)