Sprays flesh onto the ally with the lowest health share: heals 20% of its max health and gives +15% damage for 2 turns.
Charges in 2 turns.
❤️ Health type▲ Strong vs 💨 Speed +50%▼ Weak vs ⚔️ Damage −50%Type wheel
✦ PassiveFlesh Spray: Once a fight, when it drops under 25% health, it heals 15% of its max health.
❤️ Scales with Health · a Health type and health items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Played most with: 🗿 Ultimate Being Mask 99% · 354 Stone Mask 99% · 354☥ Avdol's Ankh 99% · 325
Base stats
Health
390
Damage
68
Armor
100
Speed
2
Critical chance
1 %
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on:
Part - 7
(back Wed Nov 04), Lifeline
(back Fri Nov 06)