STFUREQUIEM
Entrar
Entrar Cadastrar

Explorar

R ✦⭑🐎
Tusk act 2 ⟳2

Tusk act 2

Fires a guided nail at its target: 110% damage, then bleed for 20% damage per turn for 2 turns. With another Tusk, the target is also slowed by 20%.

HP
400
ATK
68
ARM
100
SPD
6
CRT
1

R stand from Jojo's Bizarre Adventures

Tusk act 2

📐 Try it in the team planner

Ability

Fires a guided nail at its target: 110% damage, then bleed for 20% damage per turn for 2 turns. With another Tusk, the target is also slowed by 20%.

Charges in 2 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Guided Nail: Its attacks can't be dodged.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

PvE win rate
95%19 fights

Played most with: 🔪 Dio's Knife 100% · 16

Base stats

EDCBA C POWER A SPEED D DURABILITY B SPECIAL A SYNERGY E POTENTIAL
Health400
Damage68
Armor100
Speed6
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 7 (back Wed Nov 04), Evolution (back Wed Nov 04), Time & Space (back Fri Nov 06), JoJo Legacy (back Sat Nov 07)

Previous stand Next stand

Carregando