Divines the fastest enemy: hits it for 70% damage, slows it by 25% for 2 turns and pushes its special back a turn. On Frozen terrain, no hit, but every enemy is slowed and delayed.
Divines the fastest enemy: hits it for 70% damage, slows it by 25% for 2 turns and pushes its special back a turn. On Frozen terrain, no hit, but every enemy is slowed and delayed.
Charges in 2 turns.
💨 Speed type▲ Strong vs 🛡️ Armor +50%▼ Weak vs ❤️ Health −50%Type wheel
✦ PassiveVine Snare: Each hit it lands has a 25% chance to take 1 turn of special charge from the target.
💨 Scales with Speed · a Speed type and speed items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.