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SR 🏘️🏹🔥
Red Hot Chili Pepper ⟳2

Red Hot Chili Pepper

Rides the power lines: hits its target for 130% damage and gains +30% speed for 2 turns.

HP
440
ATK
69
ARM
100
SPD
1
CRT
1

SR stand from Jojo's Bizarre Adventures

Red Hot Chili Pepper

📐 Try it in the team planner

Ability

Rides the power lines: hits its target for 130% damage and gains +30% speed for 2 turns.

Charges in 2 turns.

💨 Speed type ▲ Strong vs 🛡️ Armor +50% ▼ Weak vs ❤️ Health −50% Type wheel

✦ Passive Battery Drain: Each hit it lands steals 3% of the target's speed (up to 4 times).

💨 Scales with Speed · a Speed type and speed items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

Base stats

EDCBA C POWER D SPEED B DURABILITY B SPECIAL B SYNERGY D POTENTIAL
Health440
Damage69
Armor100
Speed1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 4 (back Tue Nov 03), Evolution (back Wed Nov 04), Speed Demons (back Sat Nov 07)

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