Fires a wormhole nail at its target: 115% damage, bleed for 25% damage per turn and -20% armor, both for 2 turns. With another Tusk, it is also poisoned for 25% per turn.
Fires a wormhole nail at its target: 115% damage, bleed for 25% damage per turn and -20% armor, both for 2 turns. With another Tusk, it is also poisoned for 25% per turn.
Charges in 2 turns.
⚔️ Damage type▲ Strong vs ❤️ Health +50%▼ Weak vs 🛡️ Armor −50%Type wheel
✦ PassiveSpin Nails: +25% damage to bleeding enemies.
⚔️ Scales with Damage · a Attack type power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Played most with: Lottery ticket 69% · 26🔪 Dio's Knife 100% · 16
Base stats
Health
415
Damage
71
Armor
100
Speed
7
Critical chance
1 %
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.