⟳2
Osiris
Wagers its target's soul on a die: 35% damage per pip (up to 210%), and heals half the damage dealt.
- HP
- 435
- ATK
- 66
- ARM
- 100
- SPD
- 0
- CRT
- 1
スタンド Stand parameters
Osiris
⟳2
Wagers its target's soul on a die: 35% damage per pip (up to 210%), and heals half the damage dealt.
スタンド Stand parameters
Osiris
SR stand from Jojo's Bizarre Adventures
📐 Try it in the team planner ✦ On Sharpshooters now
Wagers its target's soul on a die: 35% damage per pip (up to 210%), and heals half the damage dealt.
Charges in 2 turns.
✦ Passive All In: At the start of each fight it bets on a coin flip: +25% damage, or -10%.
🍀 Scales with Luck · a Luck type and critical items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 435 |
|---|---|
| Damage | 66 |
| Armor | 100 |
| Speed | 0 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Sharpshooters (on now), Part - 3 (back Sat Nov 07)