Restores the ally with the lowest health share: heals 25% of its max health and clears its debuffs. If nobody is hurt, DORA: punches its target for 150% damage. With The Hand, heals 35% or hits for 180% damage.
Restores the ally with the lowest health share: heals 25% of its max health and clears its debuffs. If nobody is hurt, DORA: punches its target for 150% damage. With The Hand, heals 35% or hits for 180% damage.
Charges in 3 turns.
❤️ Health type▲ Strong vs 💨 Speed +50%▼ Weak vs ⚔️ Damage −50%Type wheel
✦ PassiveRepair Shop: Its allies' item specials charge back one turn faster.
❤️ Scales with Health · a Health type and health items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.
💎Josuke & Okuyasu: +14% max health, +6% damage for each member. Special: Heals 35% (from 25%) and hits at 1.8× (from 1.5×) when nobody needs healing.
With The Hand.
🩹Field medics: +8% max health, +6% armor for each member. Special: Its heal also patches every other ally for 10%; with nobody hurt, the team still heals 10% into its shields.
With Pearl Jam, Foo Fighters, Cream Starter, Doctor Wu.
Played most with: 🌱 Rokakaka Graft 96% · 287🗿 Ultimate Being Mask 99% · 270🧿 Calamity Charm 99% · 204
Base stats
Health
480
Damage
65
Armor
100
Speed
5
Critical chance
1 %
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.