Turns the room into an illusory maze whose walls close in: 60% damage to every enemy, which is slowed by 25% and loses 15 crit for 2 turns, and Tenore Sax hides inside it with +40% armor for 2 turns. With an Illusions ally, the fastest enemy gets lost in the maze too (stunned).
Turns the room into an illusory maze whose walls close in: 60% damage to every enemy, which is slowed by 25% and loses 15 crit for 2 turns, and Tenore Sax hides inside it with +40% armor for 2 turns. With an Illusions ally, the fastest enemy gets lost in the maze too (stunned).
Charges in 2 turns.
💨 Speed type▲ Strong vs 🛡️ Armor +50%▼ Weak vs ❤️ Health −50%Type wheel
✦ PassiveMaze Walls: Takes 25% less damage in rounds 1 and 2.
💨 Scales with Speed · a Speed type and speed items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.