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UR
dummy ⟳1

dummy

Shrugs it off: heals 3% of its max health. Sudden death still wears it down, if your team lasts long enough.

HP
1.0M
ATK
0
ARM
100
SPD
1
CRT
1

UR stand from Dummy

dummy

📐 Try it in the team planner

Ability

Shrugs it off: heals 3% of its max health. Sudden death still wears it down, if your team lasts long enough.

Charges in 1 turn.

❤️ Health type ▲ Strong vs 💨 Speed +50% ▼ Weak vs ⚔️ Damage −50% Type wheel

❤️ Scales with Health · a Health type and health items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Base stats

EDCBA E POWER D SPEED A DURABILITY A SPECIAL E SYNERGY B POTENTIAL
Health1000000
Damage0
Armor100
Speed1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

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