⟳2
Wired
Launches barbed wire: every enemy takes 45% damage and bleeds for 15% damage per turn for 2 turns.
- HP
- 410
- ATK
- 67
- ARM
- 100
- SPD
- 5
- CRT
- 1
スタンド Stand parameters
Wired
⟳2
Launches barbed wire: every enemy takes 45% damage and bleeds for 15% damage per turn for 2 turns.
スタンド Stand parameters
Wired
SR stand from Jojo's Bizarre Adventures
Launches barbed wire: every enemy takes 45% damage and bleeds for 15% damage per turn for 2 turns.
Charges in 2 turns.
✦ Passive Taut Wire: +25% damage to taunting enemies.
⚔️ Scales with Damage · a Attack type power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 410 |
|---|---|
| Damage | 67 |
| Armor | 100 |
| Speed | 5 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Part - 7 (back Wed Nov 04), Hitmen (back Thu Nov 05)