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UR ⏱️⑤
King Crimson ⟳4

King Crimson

Erases time: every enemy loses its next turn, and its target takes 100% damage.

HP
480
ATK
79
ARM
100
SPD
3
CRT
1

UR stand from Jojo's Bizarre Adventures

King Crimson

📐 Try it in the team planner ✦ On Adversaries now

Ability

Erases time: every enemy loses its next turn, and its target takes 100% damage.

Charges in 4 turns.

💨 Speed type ▲ Strong vs 🛡️ Armor +50% ▼ Weak vs ❤️ Health −50% Type wheel

✦ Passive Epitaph: The first hit that would defeat it each fight is foreseen and dodged.

💨 Scales with Speed · a Speed type and speed items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

Base stats

EDCBA A POWER B SPEED A DURABILITY D SPECIAL D SYNERGY B POTENTIAL
Health480
Damage79
Armor100
Speed3
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Adversaries (on now), Part - 5 (back Thu Nov 05), Hitmen (back Thu Nov 05), Time & Space (back Fri Nov 06), Speed Demons (back Sat Nov 07)

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