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SR 🃏👻🌫️
Death 13 ⟳3

Death 13

Haunts their dreams: every enemy already stunned or slowed takes 180% damage; the others take 50% and are slowed by 20% for 2 turns.

HP
415
ATK
75
ARM
100
SPD
1
CRT
1

SR stand from Jojo's Bizarre Adventures

Death 13

📐 Try it in the team planner ✦ On Adversaries now

Ability

Haunts their dreams: every enemy already stunned or slowed takes 180% damage; the others take 50% and are slowed by 20% for 2 turns.

Charges in 3 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Nightmare: After its basic attack on a slowed enemy, it attacks it again at 50% power; on a stunned one, at 100%.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

PvE win rate
88%16 fights

Base stats

EDCBA A POWER D SPEED C DURABILITY C SPECIAL B SYNERGY D POTENTIAL
Health415
Damage75
Armor100
Speed1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Adversaries (on now), Bruisers (back Wed Nov 04), Hitmen (back Thu Nov 05), Part - 3 (back Sat Nov 07)

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