Shelters its most hurt ally in the turtle: regeneration of 7% of max health per turn and +25% armor, both for 2 turns. While any terrain is active, 10% regen, +40% armor and its debuffs cleared.
Shelters its most hurt ally in the turtle: regeneration of 7% of max health per turn and +25% armor, both for 2 turns. While any terrain is active, 10% regen, +40% armor and its debuffs cleared.
Charges in 2 turns.
🛡️ Armor type▲ Strong vs ⚔️ Damage +50%▼ Weak vs 💨 Speed −50%Type wheel
✦ PassiveTurtle Shelter: While it's above half health, its allies take 4% less damage.
🛡️ Scales with Armor · a Defense type and armor items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.