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SR 🏹🌫️④ 🎯
Highway Star ⟳2

Highway Star

Drains its target for 70% damage and heals 40% of the damage dealt.

HP
450
ATK
59
ARM
100
SPD
7
CRT
1

SR stand from Jojo's Bizarre Adventures

Highway Star

📐 Try it in the team planner

Ability

Drains its target for 70% damage and heals 40% of the damage dealt.

Charges in 2 turns.

💨 Speed type ▲ Strong vs 🛡️ Armor +50% ▼ Weak vs ❤️ Health −50% Type wheel

✦ Passive 60 km/h: Stands up to 30 speed faster than it can't dodge its attacks.

💨 Scales with Speed · a Speed type and speed items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.

Terrain & synergy

In players' hands last 4 weeks

Base stats

EDCBA E POWER A SPEED A DURABILITY B SPECIAL C SYNERGY D POTENTIAL
Health450
Damage59
Armor100
Speed7
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 4 (back Tue Nov 03), Iron Wall (back Tue Nov 03), Hitmen (back Thu Nov 05), Speed Demons (back Sat Nov 07)

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