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Echoes Act 1 ⟳2

Echoes Act 1

Sticks a sound on its target: 100% damage and -15% speed for 2 turns.

HP
395
ATK
64
ARM
100
SPD
1
CRT
1

R stand from Jojo's Bizarre Adventures

Echoes Act 1

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Ability

Sticks a sound on its target: 100% damage and -15% speed for 2 turns.

Charges in 2 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Echo Tag: Enemies it hits take +6% damage from everyone until the end of their next turn.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

Base stats

EDCBA E POWER D SPEED E DURABILITY B SPECIAL C SYNERGY E POTENTIAL
Health395
Damage64
Armor100
Speed1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 4 (back Tue Nov 03), Evolution (back Wed Nov 04), Bruisers (back Wed Nov 04), JoJo Legacy (back Sat Nov 07)

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