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Tusk act 4 ⟳3

Tusk act 4

Infinite rotation: 140% damage to its target that ignores armor, then poison for 40% damage per turn and -40% armor, both for 3 turns. With another Tusk, every other enemy bleeds for 30% per turn for 2 turns. With Ball Breaker, Lesson 5: the infinite rotation (the poison and -40% armor) spreads to every enemy and can't be cleansed.

HP
500
ATK
84
ARM
100
SPD
15
CRT
1

LR stand from Jojo's Bizarre Adventures

Tusk act 4

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Ability

Infinite rotation: 140% damage to its target that ignores armor, then poison for 40% damage per turn and -40% armor, both for 3 turns. With another Tusk, every other enemy bleeds for 30% per turn for 2 turns. With Ball Breaker, Lesson 5: the infinite rotation (the poison and -40% armor) spreads to every enemy and can't be cleansed.

Charges in 3 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Golden Spin: Each of its basic attacks that lands adds a Spin: +5% damage, up to 6, for the whole fight.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

PvE win rate
92%2 647 fights
PvP win rate
33%9 fights

Played most with: 🟡 Steel Ball 93% · 2183 Sheer Heart Attack 90% · 1351🗿 Ultimate Being Mask 89% · 928

Base stats

EDCBA A POWER A SPEED A DURABILITY C SPECIAL A SYNERGY A POTENTIAL
Health500
Damage84
Armor100
Speed15
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 7 (back Wed Nov 04), Evolution (back Wed Nov 04), Bruisers (back Wed Nov 04), Terrain Lords (back Thu Nov 05), Time & Space (back Fri Nov 06), JoJo Legacy (back Sat Nov 07)

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