⟳4
King Crimson
Erases time: every enemy loses its next turn, and its target takes 100% damage.
- HP
- 480
- ATK
- 79
- ARM
- 100
- SPD
- 3
- CRT
- 1
スタンド Stand parameters
King Crimson
⟳4
Erases time: every enemy loses its next turn, and its target takes 100% damage.
スタンド Stand parameters
King Crimson
UR stand from Jojo's Bizarre Adventures
📐 Try it in the team planner ✦ On Adversaries now
Erases time: every enemy loses its next turn, and its target takes 100% damage.
Charges in 4 turns.
✦ Passive Epitaph: The first hit that would defeat it each fight is foreseen and dodged.
💨 Scales with Speed · a Speed type and speed items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 480 |
|---|---|
| Damage | 79 |
| Armor | 100 |
| Speed | 3 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Adversaries (on now), Part - 5 (back Thu Nov 05), Hitmen (back Thu Nov 05), Time & Space (back Fri Nov 06), Speed Demons (back Sat Nov 07)