Sheds its armor: +40% speed and -20% armor for 2 turns, then three rapier thrusts of 45% damage on its target. With a Stardust Crusaders ally, it keeps its armor.
Sheds its armor: +40% speed and -20% armor for 2 turns, then three rapier thrusts of 45% damage on its target. With a Stardust Crusaders ally, it keeps its armor.
Charges in 2 turns.
💨 Speed type▲ Strong vs 🛡️ Armor +50%▼ Weak vs ❤️ Health −50%Type wheel
✦ PassiveKnight's Vow: Whenever an ally falls, it gains +20% damage for the rest of the fight.
💨 Scales with Speed · a Speed type and speed items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Played most with: Sheer Heart Attack 100% · 65🔪 Dio's Knife 100% · 51 Lottery ticket 98% · 49
Base stats
Health
440
Damage
75
Armor
100
Speed
9
Critical chance
1 %
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.