⟳3
Bad Company
Deploys its troops: hits its target for 50% damage plus 55% for each living ally, Bad Company included (up to 215%).
- HP
- 415
- ATK
- 70
- ARM
- 100
- SPD
- 0
- CRT
- 1
スタンド Stand parameters
Bad Company
⟳3
Deploys its troops: hits its target for 50% damage plus 55% for each living ally, Bad Company included (up to 215%).
スタンド Stand parameters
Bad Company
R stand from Jojo's Bizarre Adventures
📐 Try it in the team planner ✦ On Sharpshooters now
Deploys its troops: hits its target for 50% damage plus 55% for each living ally, Bad Company included (up to 215%).
Charges in 3 turns.
✦ Passive Platoon: +4% damage for each other ally standing.
🍀 Scales with Luck · a Luck type and critical items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 415 |
|---|---|
| Damage | 70 |
| Armor | 100 |
| Speed | 0.1 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Sharpshooters (on now), Part - 4 (back Tue Nov 03)