Shows its target its fate. Under 30% health, the target loses 80% of its remaining health. Otherwise 80% damage, then bleed for 30% damage per turn and -15% speed, both for 3 turns.
Shows its target its fate. Under 30% health, the target loses 80% of its remaining health. Otherwise 80% damage, then bleed for 30% damage per turn and -15% speed, both for 3 turns.
Charges in 2 turns.
🍀 Luck type● Neutral: no edge, no weaknessType wheel
✦ PassiveFate Returns: When it falls, the stand that finished it loses 8% of its max health.
🍀 Scales with Luck · a Luck type and critical items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Terrain & synergy
🪨Sculpted fate: +10 critical, +6% damage for each member. Special: Executes below 45% health instead of 30%.
With Sticky Fingers.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.