3 FREEZE: hits its target for 100% damage and pins it down (stunned, loses its next turn); every other enemy is slowed by 20% for 2 turns. With Heaven's Door, 130% damage and a 35% slow.
3 FREEZE: hits its target for 100% damage and pins it down (stunned, loses its next turn); every other enemy is slowed by 20% for 2 turns. With Heaven's Door, 130% damage and a 35% slow.
Charges in 3 turns.
⚔️ Damage type▲ Strong vs ❤️ Health +50%▼ Weak vs 🛡️ Armor −50%Type wheel
✦ PassiveKoichi's Courage: When it's the last stand of its team, its damage doubles.
⚔️ Scales with Damage · a Attack type power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
📖Rohan & Koichi: +12% speed, +6 critical for each member. Special: 3 Freeze hits at 1.3× (from 1.0×) and slows the others by 35% (from 20%).
With Heaven's Door.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.