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The Lock ⟳2

The Lock

Guilt weighs on everyone: every enemy is slowed by 20%; its target takes 70% damage, bleeds for 50% damage per turn and loses 25% damage (up to 55% when The Lock is badly hurt), all for 2 turns.

HP
390
ATK
64
ARM
100
SPD
0
CRT
1

R stand from Jojo's Bizarre Adventures

The Lock

📐 Try it in the team planner

Ability

Guilt weighs on everyone: every enemy is slowed by 20%; its target takes 70% damage, bleeds for 50% damage per turn and loses 25% damage (up to 55% when The Lock is badly hurt), all for 2 turns.

Charges in 2 turns.

❤️ Health type ▲ Strong vs 💨 Speed +50% ▼ Weak vs ⚔️ Damage −50% Type wheel

✦ Passive Weight of Guilt: +10% damage to enemies carrying a debuff.

❤️ Scales with Health · a Health type and health items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

Base stats

EDCBA E POWER E SPEED E DURABILITY B SPECIAL D SYNERGY E POTENTIAL
Health390
Damage64
Armor100
Speed0
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 4 (back Tue Nov 03)

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