Finds its target's fear. If the target is already stunned or slowed, it is folded into paper: stunned again and -40% armor for 2 turns. Otherwise 120% damage and -20% speed for 2 turns.
Finds its target's fear. If the target is already stunned or slowed, it is folded into paper: stunned again and -40% armor for 2 turns. Otherwise 120% damage and -20% speed for 2 turns.
Charges in 3 turns.
🍀 Luck type● Neutral: no edge, no weaknessType wheel
✦ PassiveSign of Fear: Its critical hits on enemies under half health are double crits.
🍀 Scales with Luck · a Luck type and critical items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Terrain & synergy
🪞Sets Mirror World while it's the fastest terrain setter alive.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.