Stops time and strikes every enemy for 75% damage.
Charges in 3 turns.
💨 Speed type▲ Strong vs 🛡️ Armor +50%▼ Weak vs ❤️ Health −50%Type wheel
✦ PassiveKnives in Stopped Time: At the start of each fight, every enemy loses 10% of its max health.
💨 Scales with Speed · a Speed type and speed items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Played most with: Stone Mask 96% · 366🟡 Steel Ball 98% · 340 Sheer Heart Attack 97% · 316
Base stats
Health
485
Damage
79
Armor
100
Speed
15
Critical chance
1 %
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.