Makes its strongest ally invisible: +60% speed, +15 crit and +25% damage for 2 turns (+40% damage on Mirror terrain). Then pokes its target for 60% damage.
Makes its strongest ally invisible: +60% speed, +15 crit and +25% damage for 2 turns (+40% damage on Mirror terrain). Then pokes its target for 60% damage.
Charges in 2 turns.
💨 Speed type▲ Strong vs 🛡️ Armor +50%▼ Weak vs ❤️ Health −50%Type wheel
✦ PassiveOut of Sight: Takes 20% less damage from specials that hit the whole team.
💨 Scales with Speed · a Speed type and speed items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.