Guilt weighs on everyone: every enemy is slowed by 20%; its target takes 70% damage, bleeds for 50% damage per turn and loses 25% damage (up to 55% when The Lock is badly hurt), all for 2 turns.
Guilt weighs on everyone: every enemy is slowed by 20%; its target takes 70% damage, bleeds for 50% damage per turn and loses 25% damage (up to 55% when The Lock is badly hurt), all for 2 turns.
Charges in 2 turns.
❤️ Health type▲ Strong vs 💨 Speed +50%▼ Weak vs ⚔️ Damage −50%Type wheel
✦ PassiveWeight of Guilt: +10% damage to enemies carrying a debuff.
❤️ Scales with Health · a Health type and health items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.