⟳2
Echoes Act 0
About to hatch: heals 10% of its max health, gains +10% damage for good and pecks its target for 50% damage.
- HP
- 405
- ATK
- 64
- ARM
- 100
- SPD
- 1
- CRT
- 1
スタンド Stand parameters
Echoes Act 0
⟳2
About to hatch: heals 10% of its max health, gains +10% damage for good and pecks its target for 50% damage.
スタンド Stand parameters
Echoes Act 0
R stand from Jojo's Bizarre Adventures
About to hatch: heals 10% of its max health, gains +10% damage for good and pecks its target for 50% damage.
Charges in 2 turns.
✦ Passive Egg Shell: The first damage it takes each fight is 40% smaller.
❤️ Scales with Health · a Health type and health items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 405 |
|---|---|
| Damage | 64 |
| Armor | 100 |
| Speed | 1 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Part - 4 (back Tue Nov 03), Evolution (back Wed Nov 04), JoJo Legacy (back Sat Nov 07)