Its shadow makes its target young: -30% damage and armor for 2 turns and its special set back 2 turns, then an axe hit for 100% damage. With an Age and youth ally, every enemy is made young (-20% damage and armor) and the hit is 130%.
Its shadow makes its target young: -30% damage and armor for 2 turns and its special set back 2 turns, then an axe hit for 100% damage. With an Age and youth ally, every enemy is made young (-20% damage and armor) and the hit is 130%.
Charges in 2 turns.
⚔️ Damage type▲ Strong vs ❤️ Health +50%▼ Weak vs 🛡️ Armor −50%Type wheel
✦ PassiveAge Regression: Each enemy it hits loses 5% damage (up to 3 times).
⚔️ Scales with Damage · a Attack type power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
⏳Age and youth: +8% max health, +6% damage for each member. Special: The shadow spreads: every enemy loses 20% damage and armor, and the axe hits for 1.3× instead of 1.0×.
With Pearl Jam, Cinderella, The Grateful Dead.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.