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Hanged Man ⟳2

Hanged Man

Strikes from a reflection: +15 crit for 2 turns and a 90% damage hit on its target. On Mirror terrain, +25 crit and a 140% damage hit that ignores armor. With Emperor, it rides the bullet for a second 60% damage strike.

HP
410
ATK
72
ARM
100
SPD
5
CRT
1

SR stand from Jojo's Bizarre Adventures

Hanged Man

📐 Try it in the team planner ✦ On Adversaries now

Ability

Strikes from a reflection: +15 crit for 2 turns and a 90% damage hit on its target. On Mirror terrain, +25 crit and a 140% damage hit that ignores armor. With Emperor, it rides the bullet for a second 60% damage strike.

Charges in 2 turns.

🍀 Luck type ● Neutral: no edge, no weakness Type wheel

✦ Passive Only in Reflections: Takes 50% less damage in rounds 1 and 2.

🍀 Scales with Luck · a Luck type and critical items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

Base stats

EDCBA B POWER B SPEED D DURABILITY B SPECIAL A SYNERGY D POTENTIAL
Health410
Damage72
Armor100
Speed5
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Adversaries (on now), Sharpshooters (on now), Hitmen (back Thu Nov 05), Terrain Lords (back Thu Nov 05), Part - 3 (back Sat Nov 07)

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