⟳2
Yellow Temperance
Engulfs its target: +50% armor for 2 turns, heals 8% of its max health, and the target is devoured for 30% damage per turn for 2 turns.
- HP
- 390
- ATK
- 64
- ARM
- 100
- SPD
- 0
- CRT
- 1
スタンド Stand parameters
Yellow Temperance
⟳2
Engulfs its target: +50% armor for 2 turns, heals 8% of its max health, and the target is devoured for 30% damage per turn for 2 turns.
スタンド Stand parameters
Yellow Temperance
R stand from Jojo's Bizarre Adventures
Engulfs its target: +50% armor for 2 turns, heals 8% of its max health, and the target is devoured for 30% damage per turn for 2 turns.
Charges in 2 turns.
✦ Passive Living Armor: Takes 12% less damage from specials.
🛡️ Scales with Armor · a Defense type and armor items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 390 |
|---|---|
| Damage | 64 |
| Armor | 100 |
| Speed | 0 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Iron Wall (back Tue Nov 03), Hitmen (back Thu Nov 05), Lifeline (back Fri Nov 06), Part - 3 (back Sat Nov 07)