Warps to its target and bites for 100% damage, with a 35% chance to stun it. On Ocean terrain, 130% and a sure stun. With Talking Head, it bites two random enemies for 80% and stuns both.
Warps to its target and bites for 100% damage, with a 35% chance to stun it. On Ocean terrain, 130% and a sure stun. With Talking Head, it bites two random enemies for 80% and stuns both.
Charges in 3 turns.
💨 Speed type▲ Strong vs 🛡️ Armor +50%▼ Weak vs ❤️ Health −50%Type wheel
✦ PassiveOcean Ambush: +20% damage in round 1.
💨 Scales with Speed · a Speed type and speed items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Terrain & synergy
🌊Sets Ocean while it's the fastest terrain setter alive.
🦈Clash + Talking Head: +15% speed, +8% damage for each member. Special: Warps between two confused enemies, hitting and stunning both.
With Talking Head.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.