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Bad Company ⟳3

Bad Company

Deploys its troops: hits its target for 50% damage plus 55% for each living ally, Bad Company included (up to 215%).

HP
415
ATK
70
ARM
100
SPD
0
CRT
1

R stand from Jojo's Bizarre Adventures

Bad Company

📐 Try it in the team planner ✦ On Sharpshooters now

Ability

Deploys its troops: hits its target for 50% damage plus 55% for each living ally, Bad Company included (up to 215%).

Charges in 3 turns.

🍀 Luck type ● Neutral: no edge, no weakness Type wheel

✦ Passive Platoon: +4% damage for each other ally standing.

🍀 Scales with Luck · a Luck type and critical items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

Base stats

EDCBA C POWER E SPEED C DURABILITY C SPECIAL B SYNERGY E POTENTIAL
Health415
Damage70
Armor100
Speed0.1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Sharpshooters (on now), Part - 4 (back Tue Nov 03)

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